XR Immersive Tech Receives Fast Company’s 2022 World Changing Ideas Honorable Mention in Media & Entertainment Awards Category

XR Immersive Tech Inc.

XR Immersive Tech Inc.

VANCOUVER, British Columbia, May 03, 2022 (GLOBE NEWSWIRE) — XR Immersive Tech Inc. (“Immersive Technology“, or the “Company”) (CSE:VRAR) (FSE:79W) (OTCQB: FNTTF) is pleased to announce that the Company Hyper-immersive UNCONTAINED VR experience product received an honorable mention in the Media & Entertainment category of fast business World Changing Ideas Award 2022.

XR immersive technologies Hyper-immersive VR UNCONTAINED The one-of-a-kind experience is supported by both proprietary software and hardware to provide players with levels of immersion never seen before. The team is honored to hear that this product meets the high standards expected for Fast Company’s world-changing ideas. The company looks forward to continuing to showcase the potential of virtual reality and what can be accomplished when virtual reality reaches a new level of innovation.

Now in its sixth year, the World Changing Ideas Awards features 39 winners, 350 finalists and more than 600 honorable mentions, with climate, social justice, AI and data among the most popular categories. A panel of eminent fast business editors and reporters selected winners and runners-up from more than 2,997 entries in transportation, education, food, politics, technology, health, social justice, etc Additionally, several new categories have been added this year, including climate, nature, water, and workplace. The 2022 awards feature nominations from around the world, from Switzerland to Hong Kong to Australia.

fast businessThe Summer 2022 issue of (on newsstands May 10, 2022) will feature some of the world’s most inventive entrepreneurs and businesses tackling global challenges. Issues highlight, among other things, probiotics for coral reefs, easy-to-assemble kit houses for refugees or disaster survivors, a 3D-printed vaccine patch, an electric truck, a system for heating homes from the waste heat of a branded factory. , and new convictions at the prosecutor’s initiative for excessively long prison terms.

CEO Tim Bieber has been following Fast Company and its presence in the industry for years, saying, “Hearing that all the effort and ingenuity our team has put into bridging the digital and physical realities through line of hyper-immersive UNCONTAINED products have been recognized in this way has given a boost to the entire company. We appreciate this recognition as we continue to push the boundaries of what is possible with virtual reality. »

“We are constantly inspired by the novelty and creativity that people are applying to solve some of our society’s most pressing issues, from housing to the climate crisis. fast business relishes his role in amplifying important and innovative work to tackle big challenges,” says David Lidsky, Acting Editor-in-Chief of fast business. “Our journalists have identified some of the most ingenious initiatives to launch since the start of 2021, which we hope will both have a significant impact and inspire others to join the solution.”

On behalf of the Board of Directors

Tim Bieber, Director and CEO
XR Immersive Tech Inc. (formerly Fantasy 360 Technologies Inc. d/b/a Immersive Tech)
https://www.immersivetech.co/

For more information about Immersive Tech, please contact:

Contact – Tim Bieber
E-mail: investors@immersivetech.co
Phone: +1-604-283-3029

DISCLAIMER

This press release does not constitute an offer to sell or the solicitation of an offer to buy securities in any jurisdiction. The securities referred to herein have not been and will not be registered under the United States Securities Act of 1933, as amended, and may not be offered or sold in the United States or to a US person absent registration or an applicable exemption from the registration requirements of the United States Securities Act of 1933, as amended, and applicable state securities laws.

ABOUT XR IMMERSIVE TECH INC.

Immersive Tech (formerly Fantasy 360 Technologies Inc.) is building the industry’s first location-based metaverse platform. Since 2016, the company has been an industry leader in social entertainment, virtual reality (VR) and augmented reality (AR) entertainment attractions. With its hardware platform NOT CONTENT and its Uncontained/OS software platform and growing network of over 320 VR operators through SynthesisVR, the company helps its stakeholders create user experiences unmatched in realism, depth and immersion. The company builds experiences on its platforms for some of the world’s largest companies, including: Intel, Bayer, Capital One, Scotiabank, US Food and Drug Administration, Allegiant Airlines and more.

ABOUT THE IDEAS THAT CHANGE THE WORLD AWARDS

Ideas that change the world are one of the fast businessand focuses on social good, seeking to elevate end products and brave concepts that make the world a better place. A panel of judges from all sectors select winners, runners-up and honorable mentions based on feasibility and potential for impact. In an effort to reward ingenuity and foster innovation, fast business draws attention to ideas with great potential and helps them expand their reach to inspire more people to start working on solving the problems that affect us all.

FORWARD-LOOKING INFORMATION

This press release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking information”) within the meaning of applicable securities laws. These forward-looking statements may, without limitation, be preceded, followed by or include words such as “believes”, “expects”, “anticipates”, “estimates”, “intends”, “plans “, “continue”, “project”, “potential”, “possible”, “contemplate”, “seek”, “aim”, or similar expressions, or may employ future or conditional verbs such as “may”, ” could”, “will”, “could”, “should” or “would”, or may otherwise be indicated as forward-looking statements by grammatical construction, wording or context. All statements other than statements of historical fact contained in this press release are forward-looking statements. The forward-looking information in this press release includes, but is not limited to, statements regarding the future plans and objectives of the Company and SynthesisVR, future performance and future growth, development initiatives, business outlook, synergies and opportunities of Immersive Tech and SynthesisVR and their related subsidiaries. , the Company’s expansion initiatives and continued merger and acquisition activity, and other factors beyond the Company’s control.

Forward-looking information is subject to known and unknown risks, uncertainties and other factors that could cause the Company’s actual results, level of activity, performance or achievements to differ materially from those expressed or implied by such forward-looking information. Forward-looking information is based on management’s reasonable assumptions, estimates, analyzes and opinions in light of its experience and perception of trends, current conditions and expected developments, and other factors that management deems relevant and reasonable in the circumstances as of the date such statements are made, including, but not limited to, the Company’s ability to capitalize on SynthesisVR’s services and business, the relaxation of restrictions COVID-19 and the effect on the LBVR industry, the increase in VR arcades and demand for VR entertainment and educational content, the Company’s and SynthesisVR’s operations and development initiatives, and other assumptions set forth in the disclosure filing of the society. Although the Company has attempted to identify important factors that could cause actual results to differ materially from those contained in the forward-looking information, there may be other factors that cause results not to be as anticipated. There can be no assurance that such information will prove to be accurate, as actual results and future events could differ materially from those anticipated in such information. Accordingly, readers should not place undue reliance on forward-looking information. All forward-looking information contained herein is qualified in its entirety by this cautionary statement, and Immersive Tech disclaims any obligation to revise or update such forward-looking information or to publicly announce the outcome of any revision of any forward-looking information contained. herein to reflect future results, events or developments, except as required by law.

Neither the CSE nor its Regulation Services Provider (as that term is defined in the policies of the CSE) accepts responsibility for the adequacy or accuracy of this release.

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